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9 min read
Feb 7, 2026
Enlisted Infantry Classes Guide — Enlisted gameplay with illustrative third-party overlay

Enlisted Infantry Classes Guide

Rifleman, assault, medic, and AT roles—and how ESP supports each without extra modules.

Infantry classes trade weapons, gadgets, and squad utility. None of the eight sold modules replace class abilities—they augment awareness and aim.

Class snapshots

  • Rifleman — stable mid-range and ammo resupply for the squad.
  • Assault — SMG or CQB pressure inside buildings and trenches.
  • Medic — revive windows; pair with squad tags to find downed allies faster.
  • Anti-tank — counters vehicle markers targets you already spotted.

Loadouts and progression

Unlock weapons through equipment progression and respect battle ratings when queuing.

Aim support

Iron-sight fights favor aimbot tuning on rifles you actually unlocked—not fantasy no-recoil modes.

FAQ

Enlisted questions

Affiliate disclosure, modules, and risk — see the full FAQ for every topic.