Enlisted Infantry Classes Guide
Rifleman, assault, medic, and AT roles—and how ESP supports each without extra modules.
Infantry classes trade weapons, gadgets, and squad utility. None of the eight sold modules replace class abilities—they augment awareness and aim.
Class snapshots
- Rifleman — stable mid-range and ammo resupply for the squad.
- Assault — SMG or CQB pressure inside buildings and trenches.
- Medic — revive windows; pair with squad tags to find downed allies faster.
- Anti-tank — counters vehicle markers targets you already spotted.
Loadouts and progression
Unlock weapons through equipment progression and respect battle ratings when queuing.
Aim support
Iron-sight fights favor aimbot tuning on rifles you actually unlocked—not fantasy no-recoil modes.